Adding to above, Classes that will not be able to be played include -Witch -Wither -Notch -Jeb -Skeleton The following items will not be allowed for use: -The Hammer -Notch Apple -Bomb You will get the 2 bans as well!
Hi, I'm Chao. For a while I've had many changes I would have liked to see in SCB. This is a document I've had for a while they had all of my concepts. Maybe some things in here can be added eventually. Also, this isn't the most elegant looking thing but it gets the ideas out there.
Blaze- Allow 4 shots before 2 second recharge (Disabling spam without making it completely useless).
Cactus- Remove sharpness from sword
Jeb- Make the stone block activate a forcefield. Anyone within 6 blocks will be pushed back, with a force equivalent of Knockback 2. This has a 30 seconds cooldown, however with each use the effective range lowers by 2 blocks.
Skeleton- Change bone to Sharpness 1 Knockback 1. Change the bow from Punch 2 to Punch 1. Make the Punch enchantment only activate when the bow is fully charged. If the bow is not fully charged, Punch will not be applied to the arrow.
Spider- Keep the weapon the same. Buff Jump Boost from 2 to 3. Nerf Speed from 3 to 1. Add a new item called "Spider’s Web", this weapon launches a line of string and gives 7 seconds of Slowness 1 to an opponent in its way. This item has a 15 seconds recharge.
Notch- Make the grass block the inverse of Jeb, as it was before. It draws players towards Notch. The radius is 6 blocks, like Jeb. Notch also receives Resistance for 5 seconds after he uses his ability. This has a 30 second cooldown, and with each use the effective range is lowered by 2 blocks.
Witch- Buff Broom to Sharpness 1 Knockback 1, however only allow 2 extra jumps. Damage potions should have a 2 second buffer before you use them. Poison potions are increased to 5, however only last for 10 seconds. Weakness potions now inflict Weakness 2. Add 4 Slowness potions, each lasting for 5 seconds.
Snowman- Buff to Sharpness 3 Knockback 2.
Cupid- Add Sharpness 1 to Bow.
Dark Sethbling- Nerf jump height to 8 blocks. After picking up an item Dark Sethbling gains Strength 1 instead of Strength 2.
Bat- Change weapon to Sharpness 3 Knockback 1.
Ghast- Remove Punch 1 from Bow.
~Removed Classes Balancing/Reworks~
Snow Golem- Was fine as is.
Budder Bro- Rename. (Not exactly sure what to rename this one.)
Budder Golem- Rename to Gold Golem and change axe from Knockback 3 to Sharpness 1 Knockback 2.
Dweller- Nerf the bone's explosive power to deal 60% of the opponent's health. For example, if the opponent has 5 hearts, this will do 3 hearts of damage. If the opponent has full health this will do 6 hearts of damage. Also add in a "supercharged" bone. This will function the same as this classes ability to find it's bone. When you find a bone, have a 10% chance of it being supercharged. This supercharged bone will be an instant kill on impact.
Star- Change weapon from Sharpness 3 Knockback 1 to Sharpness 3 Knockback 2. Add a beacon item that gives you regeneration 1 for 10 seconds. This can be used once for life. Remove pig.
Summoner- Change book to Sharpness 2 Knockback 2. Change the zombies to have no sword and give them permanent weakness, remove flame enchantment from skeletons and lower bow damage.
Gingerbread Man- Change cookie from Sharpness 4 to Sharpness 3 Knockback 1.
Elf- Change cakes ability to heal 1.5 hearts per slice and have a 2 second cooldown per slice.
Present- Nerf how the abilities work. When you get an enchanted weapon or potion effect, it either be the same as the opponents or one tier higher. For example, if you take a Sharpness 1 wooden sword, it will either have Sharpness 1 or Sharpness 2.
Ssundee- Rename. (Not exactly sure what to rename this one.)
Wizard- Change all weapons to Sharpness 2 Knockback 2. Change the teleport ability to only work on the ground.
Potato- Change base potato to Sharpness 3 Knockback 2, you can increase speed/jump up to 3 times at the cost of a level from either sharpness or knockback. Give 7 Poison Potatoes each life (similar to zombie villager). Baked Potato is still in the class, but should be changed to Sharpness 3 Fire Aspect 2. Baked also has the 7 Poison Potatoes, just as the class normally does. Baked Potato only has a 50% chance of activating after dying from fire/lava.
PaulBGD- Rename to Command Block, remove pick, and change coal block to a command block and make it have sharpness 2 knockback 2. Change the original lightning strike command block to a redstone block.
Guardian- Add Knockback 1 on base weapon, change the squid bombs to give poison 2 for 5 seconds and do 2.5 hearts of damage per bomb.
Zombie King- Have the weapon be rotten flesh with Sharpness 3 Knockback 1, and give 4 zombies. Also add in a fire charge called “Rise of the King”, this shoots a fireball equivalent to what the original giant could shoot. You can use 2 of these per life, and there is a 15 second cooldown between each fire charge.
Mega Bunny- Remove Super Carrot.
Necromancer- Change the necromancer circle to a throwable item. If missed, it will respawn in 25 seconds, if hit it will create the zombie (same way it used to) and the item will not respawn.
Alchemist- The primary weapon is a wood sword with no enchantments. You are also given 2 slowness II potions, 2 poison II potions, 2 nausea II potions, and 2 weakness II potions. You can only throw these at yourself and they last 5 seconds. After these 5 seconds, the potion effect you hit yourself with transfers to the sword for 30 seconds.
Void- The primary weapon is black wool renamed “Void Matter” and has Sharpness 2 Knockback 2. The class is also given a black glass pane, this item acts as a reflector. The item is simply renamed “Reflector”. When this item is held, all projectiles are reflected back at the opponent. This item has 5 uses and then the reflector breaks. This class also has a 9 block double jump.
Lightning- The primary weapon is an iron ingot renamed “Lightning Rod” and has Sharpness 3 Knockback 1. It also has Yellow Wool renamed “Revolt”. This item allows the user to shoot a bolt of lightning at an opponent, this attack will do varying damage. Damage done will be half of the amount of hearts lost. Example: If you lose 4 hearts, this attack will do 2 hearts. This ability can only be used once per life.
Fire- The primary weapon would be a wood sword with Knockback 1. It would also have blaze powder renamed “Blaze”. When right clicked it adds Fire Aspect 1 onto the sword. This effect lasts for 20 seconds and can only be used once per life. The other item this class has is a blaze rod renamed “Flame Mixer”. When right clicked this item sets all opponents on fire and teleports them all at different spawn points. This item can only be used once per life. This class also has permanent Fire Resistance.
-Jump Boost potion (Increase jump height by 2 blocks).
-Random item (Signified by chest and when right clicked can give any item).
-Reintroduce pets and gadgets to the scb lobby.
-Allow Titans to change color of rank as well as name.
For the record all of the class balancing changes have been finalized so for now I’m not gonna comment on those.
For the items-
Jump boost seems a bit redundant considering we have the double jump— however classes like Bunny greatly benefit from having it so this is mixed for me.
Random item- sure lol
Tag color- ehh I feel like that would clutter the chat. Plus tag colors are the way they are fpr people to quickly identify people in tab. Imagine if someone changed to the GM color or something.
I am aware about the changed being finalized, but perhaps a few of them could be make it in eventually. Also, I hadn't thought about about changing the titan rank color to being the same as a GM, I could see that being an issue. It could always just be a choice between the 4 purchasable rank colors, I mainly just want that nice looking Elite color.